32 SECONDS / SELECTED WORK

A few worlds.
Thirty-two seconds.

A quick look at my Unity/XR work: shared virtual worlds, medical simulation, interactive learning and AI characters.

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What you’re watching.

The reel moves from a live tablet and headset demonstration into shared-avatar experiences, delivery across devices, medical simulation, interactive learning and AI-driven characters.

My work spans Unity/C# engineering, interaction systems, networking and integration through to release and deployment. The reel is a short introduction; the case studies explain individual contributions in more detail.

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A little extra, if you want it.A little extra, if you want it.The background reveal starts off.
05 / LET’S TALKDENMARK

Something in
mind?

Unity, XR, simulation, or a software challenge worth getting into. Let’s talk.

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A LITTLE OF MY WORLD

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Ready when you are.

From shared virtual worlds to hands-on learning and healthcare simulation. A quick look at my actual work.

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A GOOD PLACE TO START