A few worlds.
Thirty-two seconds.
A quick look at my Unity/XR work: shared virtual worlds, medical simulation, interactive learning and AI characters.
Press play to watch. Sound is available in the player.
What you’re watching.
The reel moves from a live tablet and headset demonstration into shared-avatar experiences, delivery across devices, medical simulation, interactive learning and AI-driven characters.
My work spans Unity/C# engineering, interaction systems, networking and integration through to release and deployment. The reel is a short introduction; the case studies explain individual contributions in more detail.
Go deeper.
Keep exploring.
A little extra, if you want it.A little extra, if you want it.The background reveal starts off.
05 / LET’S TALKDENMARK
Something in
mind?
Unity, XR, simulation, or a software challenge worth getting into. Let’s talk.
Say hello

