Kareem
Hesham.
UNITY / C# · XR · REAL-TIME AI
I build immersive software.
From healthcare simulations to shared virtual worlds — with the engineering to make them work.
Available on two weeks’ notice.
Software in practice.
Platforms and experiences I’ve helped build. Open a project to explore my contribution.
CASE STUDY / HEALTHCAREMedical VR trainingHeadset interaction meets instructor insight.
CASE STUDY / AIAI Scenario BuilderDescribe it. Review it. See it play out.
CASE STUDY / PERSONAL PROJECTA portfolio with personalityThe idea and engineering behind this site.Healthcare01Medical Simulation · CPHHospital training · CopenhagenAn ICU training environment with a simulated patient, live vital signs, and a synchronized instructor tablet.Project details
My contribution
Lead Unity/XR development
Built a Meta Quest ICU training environment with an interactive patient, ventilator, infusion pumps, alarms, and live vital-sign simulation. Developed a synchronized tablet interface so instructors could observe trainee actions in real time and assess performance.
Watch ICU showreelPlatform02TakeAWalk VRImmersive platformA reusable platform for 360° media, 3D environments, multiplayer sessions, and conversational AI avatars.Project details
My contribution
Lead Developer / Project Lead
Led development of a reusable platform combining 360-degree media libraries, 3D environments, Photon multi-user sessions, synchronized avatars and voice, AI NPCs, analytics, and cross-platform delivery. Integrated Danish-speaking conversational avatars with synchronized mouth animation.
Watch AI avatar showreelEducation03Interactive 360° LearningInteractive 360° learningAn editor and player for branching 360° videos, interactive hotspots, quizzes, and connected scores.Project details
My contribution
Unity platform and authoring workflow
Developed an editor and playback platform for educational 360-degree video. Users could add hotspots, branch between videos, create interactive quizzes, and receive end-of-session scores, with results and high scores connected to the backend.
Watch Interactive 360° Learning showreelEducation04Multi-User VR LearningEducational VR · 2026Shared learning rooms, avatars, and interaction flows designed for comfortable multi-user training.Project details
My contribution
Senior Unity/XR Software Engineer
Customized multi-user learning rooms, avatars, and interaction flows. Improved comfort by replacing repeated avatar movement with participant-summoning controls and single-avatar scenarios; enabled remote headset updates and Windows distribution while supporting plans for 40 additional headsets.
Healthcare05XR Vision SimulatorVision-specialist training provider · 2026Mixed-reality visual filters and an AI-guided NPC, developed with feedback from vision specialists.Project details
My contribution
Senior Unity/XR Software Engineer
Translated feedback from vision specialists into a Meta Quest application simulating AMD, cataracts, glaucoma, diabetic retinopathy, and retinitis pigmentosa. Built medical visual filters, mixed-reality camera effects, and an AI-guided NPC, then iterated through late-stage validation.
Healthcare06WoundCare & GermTrackerHealthcare training suiteInteractive wound care, contamination tracking, sanitization workflows, and persistent AI conversations.Project details
My contribution
Senior Unity/XR Software Engineer
Built a PC and Quest healthcare-training suite covering interactive wound care, hand-contamination tracking, 20 bacteria-cleaning targets, sanitization and glove workflows. Added AWS S3 result logging, persistent AI conversations, and usage analytics.
Platform07VR Fleet & KioskEnterprise device management · 2026Quest and PICO device-management workflows, including a lightweight 500 KB management agent.Project details
My contribution
Senior Unity/XR Software Engineer
Designed a cross-platform kiosk and device-management workflow for Quest and PICO using Microsoft Intune, AOSP, and Meta Admin Center. Built a lightweight 500 KB management agent and administrator override, and supported deployments for a regional healthcare organization and a planned 15-headset healthcare education provider rollout.
Platform08Self-Hosted VR Platformregional healthcare organizationEnterprise-hosted VR with multiplayer networking, secure routing, and containerized deployment.Project details
My contribution
Senior Unity/XR Software Engineer
Contributed to an isolated enterprise-hosted platform using Photon multiplayer networking, Nginx routing, SSL/WSS, Podman deployment, database services, and infrastructure sizing for video processing.
A closer look.
My portfolio showreel, AI Scenario Builder and real-time environments. Choose a video to watch here.
WATCH SHOWREEL 32-second Unity / XR showreel
A quick tour of shared worlds, healthcare simulation, interactive learning and AI.
WATCH FULL VIDEO AI Scenario Builder
The full video from my current CV: describe a scenario and watch the characters act.
WATCH PUBLIC EXCERPT 3D Environments
Real-time interiors and lighting. A silent public excerpt; client-labelled screens are omitted.
TakeAWalk AI Avatar
A short moment from the main showreel.
SHOWREEL MOMENT Interactive 360° Learning
Interactive learning from the main showreel.
The showreel and AI Scenario Builder match my current CV. The environments video is a short public excerpt to keep client identities private.
Built on experience.
A hands-on engineering career, with a foundation in architecture and spatial design.
2022 — 2026Senior Unity/XR Software Engineer & Project LeadTakeAWalk VR · Egtved, Denmark
Led end-to-end delivery of immersive products for healthcare, education, and enterprise customers, from discovery and architecture through acceptance testing and rollout.
- Designed Unity/C# systems for VR and mixed reality, 360-degree media, multi-user collaboration, AI avatars, analytics, and secure backend integration.
- Translated specialist and customer feedback into prioritized releases, technical plans, test criteria, and user-centered interaction flows.
- Managed delivery for Meta Quest/Oculus, PICO, Windows, Android, iOS, and WebGL, including optimization, store approval, and fleet deployment.
- Mentored developers and owned architecture decisions, technical investigations, debugging, stakeholder demonstrations, and release management.
2018 — 2022Senior Unity3D DeveloperTakeAWalk VR · Cairo, Egypt
Built core platform capabilities for interactive 360-degree media, linked scenes, hotspots, quizzes, synchronized avatars, voice chat, and real-time analytics.
- Implemented Photon PUN2 networking, REST/JSON integrations, AWS S3/EC2 services, token-based access, and customer-specific platform configurations.
- Created shaders, lighting, post-processing, realistic 3D environments, and interaction systems for standalone and desktop VR.
2013 — 2018Senior Design ArchitectEffect Consultancy · Cairo, Egypt
Led architectural concepts, spatial design, client presentations, and photorealistic visualization.
- Used 3ds Max, V-Ray, Lumion, and Adobe tools for architectural visualization and client communication.
An engineer.
A spatial perspective.
I work where software meets the space around us.
I’m a Senior Unity/XR Software Engineer and Project Lead based in Kolding, Denmark. My work covers VR, mixed reality, interactive 360° media, and multi-user platforms for healthcare, education, and enterprise customers.
I take solutions from requirements and immersive UX through Unity/C# architecture, backend integration, customer validation, and production release. Before software, I worked in architecture and 3D visualization — a background that still shapes how I design spatial experiences.
Unity & real-time engineering
Unity3D · C# · VR / AR / MR · interactive 3D UX · shaders · lighting · post-processing · cross-platform optimization
XR devices & delivery
Meta Quest / Oculus · PICO · PC VR · Windows · Android · iOS · WebGL · mixed-reality passthrough
Networking, AI & backend
Photon PUN2 · synchronized avatars · voice chat · ChatGPT · Whisper · Google AI · SALSA LipSync · Avaturn · REST / JSON · analytics · AWS S3 / EC2 · Nginx · SSL / WSS · Podman
Enterprise deployment
Microsoft Intune · AOSP enrollment · Meta Admin Center · MDM · kiosk workflows · Meta App Store · Google Play · release management
Architecture & visualization
Spatial design · client presentations · 3ds Max · V-Ray · Lumion · Photoshop · After Effects
Bachelor of Architecture Engineering
Ain Shams University, Cairo 2008 — 2013
Unity, XR and AI project work
VR training and simulation
I build interactive training with Unity and C#, from patient scenarios and simulated equipment to instructor interfaces and live feedback. Explore my medical simulation work in Copenhagen.
Shared worlds and interactive learning
My work includes multiplayer VR, synchronized avatars and voice, plus 360° video tools with branching, hotspots and quizzes. See TakeAWalk VR and Interactive 360° Learning.
AI characters and connected experiences
I integrate conversational AI, speech recognition, lip-sync and backend services into immersive applications. My projects include Danish-speaking avatars and an AI-guided vision simulator.
Can you make an interactive portfolio like this?
This portfolio brings together a cursor-following avatar, video showreels and an AI guide grounded in my professional experience. If you have a similar idea, tell me what you want to create.
Can I contact you about freelance or project work?
Yes—send me your idea, target platform and timeline. I’m based in Kolding, Denmark. We can discuss how my Unity, XR and AI experience fits, and I’ll confirm the scope, availability and working arrangement directly with you.
Something in
mind?
Unity, XR, simulation, or a software challenge worth getting into. Let’s talk.
Say hello